Nothing wrong with the code. The hardware being used included an AthlonXP CPU, some models of which do not have SSE or SSE2, but instead have an older technology, 3Dnow, only. It is possible that using -m3dnow instead of all of those might help some. There is no -mfpmath=3dnow, though, I checked the gcc docs.Probably is it. Take out -msse and -msse2 and -mfpmath=sse, and see what it does.Thanks for that hint - got it running now without those flags. :)Hmm. Why? What is wrong with the code that SSE breaks? -ken
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Received on Sun Oct 18 08:15:01 2009
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