On 2/8/2011 5:50 AM, Hartmut Noack wrote:
> Am 08.02.2011 09:15, schrieb david:
>> Hartmut Noack wrote:
>>> Am 08.02.2011 08:35, schrieb david:
>>>> Robin Gareus wrote:
>>>>> Hi Mike,
>>>>>
>>>>> On 02/07/2011 04:40 PM, Mike Cookson wrote:
>>>>>> For non-realtime (including non-linear, like montage) processing you
>>>>>> need only plugins (ladspa, lv2, vamp) and some editor like Audacity,
>>>>>> mhWaveEdit or something other.
>>>>>>
>>>>>> For realtime (also called
>>>>>> non-destructive editing... hm, probably, they are right :) you need
>>>>>> set of various software, that could be used at one time and be
>>>>>> connected each to other).
>>>>>
>>>>> real-time effects processing and non-destructive editing often go
>>>>> hand
>>>>> in hand, but note that
>>>>>
>>>>> "non-destructive" means that the original [audio] data will never be
>>>>> modified. Any edit/effect/modifications are saved as new files (or
>>>>> remebered as application-settings operating on the original data).
>>>>>
>>>>> audio-editors (rezound, audacity, sweep, etc) are usually
>>>>> destructive:
>>>>> load file, apply effect, save file -> original file is gone.
>>>>
>>>> Audacity is import audio file, apply effect, save project (optional),
>>>> export in chosen format. It never replaces the original file.
>>>
>>> So there is a major dfference between audiofiles, you have imported
>>> and audiofiles, you have recorded with audacity -- correct?
>>
>> No, I never have. I usually use JACK, and have never been able to make
>> Audacity work with JACK. I've only done the following things with
>> Audacity:
>>
>> 1. Import 16 tracks of 32-bit WAV files (recorded on another machine
>> from my church band's Firewire interface using some Windows software)
>> and do basic mixing.
>>
>> 2. Trim and cleanup voice audio recordings made on my PDA.
>>
>> 3. Trim and convert wave files recorded using jack_capture.
>>
>> 4. Pitch shift prerecorded MP3s if needed for band members who play
>> solely by ear (if the recording's in Eb and we're playing it in D,
>> they're lost).
>>
>> If you have the time and brains needed to learn Ardour, go for it!
>>
> I think it is a myth, that Ardour is too complicated to learn for a
> beginner.
>
> The Interface may look somewhat intimidating at first glance but with
> some basic rules in mind it is not too hard to be handeled.
>
> 1.) learn to ignore, what you cannot understand at first sight. about
> 99% of the default-settings are sane and usefull and if you need to
> change something, you will find out how as soon as you need it.
>
> 2.) understand the interaction between the tracks in the editor and
> the mixer. Tracks are sources, the mixer is manipulation both are
> connected by a signalflow that is setup by Ardour automagically. In
> the beginning you will not need to change anything in the routing
> later you will seldom need to change some details.
>
>
> With this in mind you can start using Ardour like this:
>
> 1.) start Jack
> 2.) start Ardour, type a name for your project and click OK
> 3.) rightklick under the master-track and choose "import audio" or
> drag/drop WAV-files from a GTK-Filemanager like Nautilus.
> 4.) Hit Space an hear your files play.
>
> Next step would be to insert some plugins in your tracks and start
> fiddeling with them.
>
> All the advanced stuff like set up recording from internal
> jack-clients, automatisation of faders and plugins, special
> mouse-modes or usage of the things in the right-click menues can be
> learned step by step after that.
>
> I really believe that an absolute beginner who does not allow
> him/herself to be intimidated by all the advanced features can begin
> to use Ardour with fun and good results within 1 h after starting such
> a program for the first time.
>
> best regards
>
> HZN
Thank you for all that!! Awesome!
I'll start playing tonight. I might try to grab some sounds from my
friends PC video fame collection and start playing around.
Bearcat
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Received on Wed Feb 9 00:15:01 2011
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