Re: [LAU] Explodomatica - explosion sound effect generator

From: S. Massy <lists@email-addr-hidden>
Date: Tue Nov 01 2011 - 18:34:40 EET

Hey there,

Thanks for this fun little programme. I played around with it last night
and here are some thoughts/reports:
- BUG: If nlayers is 14, the programme segfaults, any value above 14
  causes the programme to consume memory until killed.
- The clipping issue is definitely annoying.
- I think a better reverb algorithm would definitely help the realism a
  great deal.
- Overall, I thought the programme was better at simulating gunshots,
  fireworks and firecrackers than out-and-out bomb blasts, not that I've
  ever been privileged (???) to hear any close up. In particular, a
  way to control the amount of bass (rumble) would be nice.

Thanks again for allowing the geeky kid in me to have a blast (bad pun
totally intended).

Cheers,
S.M.

On Fri, Oct 28, 2011 at 11:05:13AM -0700, Stephen Cameron wrote:
>
>
> I made a little explosion sound effect generator, the idea being to help out people looking for such things for making video games, and so on.š Itš relies on portaudio, libsndfile, and gtk2.
>
> I don't really know what I'm doing when it comes to DSP, so probably some of you will laugh when you see my algorithms.š But it does more or less make explosion sounds.
>
> It's here:
>
> http://smcameron.github.com/explodomatica
>
> Enjoy
>
>
> -- steve

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> Linux-audio-user@lists.linuxaudio.org
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Received on Tue Nov 1 20:15:02 2011

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