On Wed, May 16, 2012 at 11:02 AM, Thomas Vecchione <seablaede@email-addr-hidden> wrote:
> This is exactly what I am doing for SFX design for tube in phase 1
> actually. When I started about 3/4 of the shots there wasn't any animation
> for, just storyboards. Now that is significantly down, but I am often still
> laying in sounds with just basic timings and ideas of animations at best.
>
> Not quite the same as composing, but in some ways not to different either.
> I just need to write a SFZ to handle foley noises etc. sometime:)
It's similar in many ways (I've done some SFX work, too), except
almost everything has to hit. The hardest thing I had to do was an
animated bouncing ball, bouncing on the ground and against a wall.
-- Brett W. McCoy -- http://www.brettwmccoy.com ------------------------------------------------------------------------ "In the rhythm of music a secret is hidden; If I were to divulge it, it would overturn the world." -- Jelaleddin Rumi _______________________________________________ Linux-audio-user mailing list Linux-audio-user@email-addr-hidden http://lists.linuxaudio.org/listinfo/linux-audio-userReceived on Wed May 16 20:15:03 2012
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