Re: [LAU] Jack transport - was - Ardour/Muse Jack tempo lock

From: Tim Goetze <tim@email-addr-hidden>
Date: Sat Aug 16 2014 - 09:45:58 EEST

[Fons Adriaensen]
>They way I've implemented this in some players uses four states:
>all combinations of [STOP, RUN] and [READY, NOTREADY]. A state
>that includes NOTREADY is always transient, it will revert to the
>corresponding READY one as soon as possible.

I have to agree that this is a far more useful approach than jack's
current "slow-sync" and I think that for jack to become a truly
professional tool the adoption of this state model is inevitable.

Tim
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Received on Sat Aug 16 12:15:01 2014

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