On Tue, Nov 25, 2014 at 11:18 AM, Edgar Aichinger <edogawa@email-addr-hidden> wrote:
[...]
> I've tried to do that sort of thing a couple of years ago, with an Audigy, and
> its analog outputs plugged to the Delta101LT. In my experience it was not
> worth the effort, the Audigy wavetable memory was too small to hold
> FluidR3, and the GM fonts that fit in sounded poor IMHO... all in all you're
> much more flexible with a software soundfont/gig/sfz/whatever player.
Uhm... IIRC, Live! and later stream samples from host RAM using DMA.
(That's how they support multi-open on the audio API side as well.) I
think AWE64 was the last card I used that had on-board waveform memory
- and I'm not even sure about that. I definitely remember adding a
pair of SIMM modules to my AWE32 card, though. :-)
But either way, I don't quite see the point in using a hardware
sampleplayer these days either.
-- //David Olofson - Consultant, Developer, Artist, Open Source Advocate .--- Games, examples, libraries, scripting, sound, music, graphics ---. | http://consulting.olofson.net http://olofsonarcade.com | '---------------------------------------------------------------------' _______________________________________________ Linux-audio-user mailing list Linux-audio-user@email-addr-hidden http://lists.linuxaudio.org/listinfo/linux-audio-userReceived on Tue Nov 25 16:15:02 2014
This archive was generated by hypermail 2.1.8 : Tue Nov 25 2014 - 16:15:02 EET