Re: [LAU] Arch Wiki Professional_audio

From: Will Godfrey <willgodfrey@email-addr-hidden>
Date: Fri Mar 31 2017 - 10:43:22 EEST

On Fri, 31 Mar 2017 09:25:34 +0200
Hermann Meyer <brummer-@web.de> wrote:

> Am 30.03.2017 um 17:25 schrieb Ralf Mardorf:
> > On Thu, 30 Mar 2017 16:47:20 +0200, Hermann Meyer wrote:
> >> You'll never change anything on "travel time of the sound wave in the
> >> air", so why make it complicated?
> > If live music, theatre etc. should be your domain, you hopefully try to
> > compensate issues caused by travel time. Or am I mistaken aren't there
> > possible issues caused by travel times?
> >
> > Regards,
> > Ralf
>
> If there are, then it is related to the room / speaker positions.
> Nothing you can change with pc-setup-tools.
> Maybe with a specialized software for that, but again, no general
> solution could be provided. More likely you'll look for a better speaker
> position.
>
> But most likely is the opposite, you'll use the travel time as "effect"
> . To say, hey, this room has a nice acoustic, really great live atmosphere.

A question I've asked before, but don't remember getting an answer to.
Are people overthinking the whole issue of latency?

How did the 1920's Big bands manage - spread across a stage? What about a
theatre organist playing an instrument where different ranks have different time
delays, from a few milliseconds to nearly half a second?

You can invent clinical tests where it's easy to detect this, but has anyone
played with a real-world complete mix to discover how far out a mix has to be
before it becomes noticeable.

I once did a basic comparison of played arps against the same track quantised,
and (with A/B testing) was surprised at how far out it could be before I could
tell which was which - especially if the 'drift' was slow and across several
bars.

-- 
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
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Received on Fri Mar 31 12:15:01 2017

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