Re: [linux-audio-dev] Problem and Solution: time

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Subject: Re: [linux-audio-dev] Problem and Solution: time
From: Roger Larsson (roger.larsson_AT_norran.net)
Date: ke tammi  12 2000 - 17:38:20 EST


David Olofson wrote:
>
> On Tue, 11 Jan 2000, Roger Larsson wrote:
> > There might be a reason to introduce a true pause:
> > 0/f could be interpreted as pause for 1/f second - it would
> > be nice if you are transferring high resolution
> > images... [like a slide show]
>
> If you pause a stream, what happens to the relation to wall clock
> time? I assume the time it starts up again will be related to the
> call/cycle when that happens...? Or; it's the same thing as simply
> disabling the channel when it's not to be used for a while.
>

Something like: No signal change. Use previous data.
But that can be handled by
 1/fragment_frequency - with the same buffer pointer every time.
Skip it: it would in fact break the engine.

> //David
>
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