Re: [linux-audio-dev] ladspa xml gui

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Subject: Re: [linux-audio-dev] ladspa xml gui
From: Paul Barton-Davis (pbd_AT_Op.Net)
Date: Fri Dec 08 2000 - 06:11:55 EET


>> pixmaps with the backend, so that if you are working on a small
>> monitor, things are more reasonably sized. this needs to apply to
>> bit depth too, though i'm not sure how much variation there is
>> these days.
>
>Store 24 bit images and dither them down to whatever the screen
>format is. That's how the majority of games do it, whether they're
>2D, 3D, using OpenGL, Direct3D, DirectDraw, Xlib, SDL, svgalib or
>whatever - it all works in very similar ways.

Yeah, but the game developers are willing to spend time developing
code for that. I'm not. This is the kind of reason why things like
enlightenment have given pixmap-heavy GUI's a bad name :)

--p


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