Re: [linux-audio-dev] MMX, SSE, SSE2, 3DNOW

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Subject: Re: [linux-audio-dev] MMX, SSE, SSE2, 3DNOW
From: Alexander Ehlert (ehlert_AT_gris.uni-tuebingen.de)
Date: Mon Feb 18 2002 - 10:46:09 EET


On Mon, 2002-02-18 at 04:07, Bob Ham wrote:

> Not really. How are plugins different from programs in this respect? I
> don't think any OS says to programs "do you use SSE instructions? no?
> I'll not run you then." Instead, programs (or, more usually, build
> systems) say "does this machine support SSE instructions? no? I'll not
> execute/build them then."

I don't think it's sufficient to do the check at build time, that makes
packing of plugins for distributions too complicated.
As it seems, people prefer that the plugin checks by itself whether the
right cpu is available and then run the correct processing loop. This
can be done within the init method every ladspa plugin has. And then
just select the right callback. That's probably the best solution then,
without changing anything in LADSPA.

Cheers, Alex


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