[linux-audio-dev] Playing wavs within OpenGL Performer without delay

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Subject: [linux-audio-dev] Playing wavs within OpenGL Performer without delay
From: Maxim Moldenhauer (mmoldenh_AT_vt.edu)
Date: Fri Aug 09 2002 - 17:43:26 EEST


I am trying to put some audio in program that simulates a car navigation
system, and I simply want to play certain directions when the user gets to a
certain point in the city. I have it working, but while the audio is playing,
the user can't really do anything else. All the processing is apparently
going to the audio and the visual navigation is prevented while the audio is
playing. I used some code I downloaded from http://www.opensound.com/ossfree.
I haven't updated my kernel which is 2.4.18-3 to do the low latency stuff. I
don't know if that well help or not. I also tried using fork() to create a
child process, but that didn't help. Any ideas? I have a deadline on Monday,
and I would greatly appreciate any help.
Max


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