Re: [linux-audio-dev] Playing wavs within OpenGL Performer without delay

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Subject: Re: [linux-audio-dev] Playing wavs within OpenGL Performer without delay
From: Dave Phillips (dlphilp_AT_bright.net)
Date: Fri Aug 09 2002 - 17:58:27 EEST


Maxim Moldenhauer wrote:
 
> I am trying to put some audio in program that simulates a car navigation
> system, and I simply want to play certain directions when the user gets to a
> certain point in the city. I have it working, but while the audio is playing,
> the user can't really do anything else. All the processing is apparently
> going to the audio and the visual navigation is prevented while the audio is
> playing. I used some code I downloaded from http://www.opensound.com/ossfree.
> I haven't updated my kernel which is 2.4.18-3 to do the low latency stuff. I
> don't know if that well help or not. I also tried using fork() to create a
> child process, but that didn't help. Any ideas? I have a deadline on Monday,
> and I would greatly appreciate any help.

OpenAL ?

        http://www.openal.org/home/

Best regards,

== Dave Phillips

        The Book Of Linux Music & Sound at http://www.nostarch.com/lms.htm
        The Linux Soundapps Site at http://linux-sound.org


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