Re: [linux-audio-dev] ".mid" files playing in Linux games

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Subject: Re: [linux-audio-dev] ".mid" files playing in Linux games
From: Dominic Genest (Dominic.Genest.1_AT_ulaval.ca)
Date: Wed Jan 28 2004 - 22:52:38 EET


Yes I am familiar with "mod" files which, more precisely, were born in the
Amiga world. Generally speaking, they're best at techno songs.

Mine are rather "piano only", classical-like, songs. Those usually sound
better with midi sequencers.

Dom

On Wednesday January 28 2004 15:40, Eric Dantan Rzewnicki wrote:
> are you familiar with the tracker paradigm? I've not used it, but I
> think you create a .mod that contains both the sounds and the
> instructions for when and how to play them. If I understand correctly
> this format was born in the gaming world.
>
> -Eric Rz.
>
> On Wed, Jan 28, 2004 at 02:51:50PM -0500, Dominic Genest wrote:
> > Hello,
> >
> > I am programming some little games in Linux as a hobby, and I composed
> > midi files that I would like to be played in the background. What is the
> > easiest way to do this so that it works on all platforms for everyone ?
> >
> > I would like suggestions of real time synthesizers that can read ".mid"
> > files. Does anybody know of any library that just does all the work to
> > send wave output to sound cards from a ".mid" file ? Also, I would like
> > not to have to supply instrument files.
> >
> > Thanks a lot for any answer or clue !
> >
> > Dom
> >
> > --
> > Dominic Genest
> > ?tudiant 3e cycle
> > D?partement d'Informatique et de G?nie Logiciel
> > Universit? Laval
> > 97010111

-- 
Dominic Genest
Étudiant 3e cycle
Département d'Informatique et de Génie Logiciel
Université Laval
97010111


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