Re: [linux-audio-dev] ".mid" files playing in Linux games

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Subject: Re: [linux-audio-dev] ".mid" files playing in Linux games
From: Eric Dantan Rzewnicki (rzewnickie_AT_rfa.org)
Date: Thu Jan 29 2004 - 01:03:25 EET


Thanks for clearing that up.

/me returns to lurking.

On Wed, Jan 28, 2004 at 03:52:38PM -0500, Dominic Genest wrote:
> Yes I am familiar with "mod" files which, more precisely, were born in the
> Amiga world. Generally speaking, they're best at techno songs.
>
> Mine are rather "piano only", classical-like, songs. Those usually sound
> better with midi sequencers.
>
> Dom
>
> On Wednesday January 28 2004 15:40, Eric Dantan Rzewnicki wrote:
> > are you familiar with the tracker paradigm? I've not used it, but I
> > think you create a .mod that contains both the sounds and the
> > instructions for when and how to play them. If I understand correctly
> > this format was born in the gaming world.
> >
> > -Eric Rz.
> >
> > On Wed, Jan 28, 2004 at 02:51:50PM -0500, Dominic Genest wrote:
> > > Hello,
> > >
> > > I am programming some little games in Linux as a hobby, and I composed
> > > midi files that I would like to be played in the background. What is the
> > > easiest way to do this so that it works on all platforms for everyone ?
> > >
> > > I would like suggestions of real time synthesizers that can read ".mid"
> > > files. Does anybody know of any library that just does all the work to
> > > send wave output to sound cards from a ".mid" file ? Also, I would like
> > > not to have to supply instrument files.
> > >
> > > Thanks a lot for any answer or clue !
> > >
> > > Dom
> > >
> > > --
> > > Dominic Genest
> > > ?tudiant 3e cycle
> > > D?partement d'Informatique et de G?nie Logiciel
> > > Universit? Laval
> > > 97010111
>
> --
> Dominic Genest
> ?tudiant 3e cycle
> D?partement d'Informatique et de G?nie Logiciel
> Universit? Laval
> 97010111
>


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