Re: [linux-audio-dev] Traps in floating point code

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Subject: Re: [linux-audio-dev] Traps in floating point code
From: Erik de Castro Lopo (erikd-lad_AT_mega-nerd.com)
Date: Fri Jul 02 2004 - 00:40:19 EEST


On Thu, 01 Jul 2004 18:18:41 +0200
Benno Senoner <sbenno_AT_gardena.net> wrote:

> Eric what do you think ? can something like that be coded efficiently
> using SSE/SSE2 ?

Probably not. There are some algorithms which simply can't be vectorized.

Erik

-- 
+-----------------------------------------------------------+
  Erik de Castro Lopo  nospam_AT_mega-nerd.com (Yes it's valid)
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Linux, the UNIX defragmentation tool.


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