Re: [linux-audio-dev] Traps in floating point code

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Subject: Re: [linux-audio-dev] Traps in floating point code
From: Dan Hollis (goemon_AT_sasami.anime.net)
Date: Fri Jul 02 2004 - 01:15:22 EEST


On Fri, 2 Jul 2004, Erik de Castro Lopo wrote:
> On Thu, 01 Jul 2004 18:18:41 +0200
> Benno Senoner <sbenno_AT_gardena.net> wrote:
> > Eric what do you think ? can something like that be coded efficiently
> > using SSE/SSE2 ?
> Probably not. There are some algorithms which simply can't be vectorized.

Would an opteron be any better at it?

-Dan


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