Re: [linux-audio-dev] Python

From: carmen <_@email-addr-hidden-your.name>
Date: Mon Feb 05 2007 - 23:43:29 EET

On Mon Feb 05, 2007 at 03:07:05PM -0500, Stephen Sinclair wrote:
> >Highly doubtful. Python is fantastic for lots of jobs. This isn't one of
> >them.
>
> Python isn't so good at real-time audio jobs, but I think it would be
> pretty decent as an audio "control" language. Using it to specify
> networks of C-code unit generators that run indepedently, then
> fielding OSC/MIDI messages, etc., changing parameters.
>
> I guess there are a lot of languages that do this kind of thing. Snd
> is an example of a Lisp-like language for these tasks. SuperCollider
> is pretty nice, and definitely worth exploring.
>
> However, for sample-level control, you want C/C++, for example with
> STK/RtAudio, or a sound language like Csound. Lately I have been
> exploring Chuck, which so far seems fantastic. The time-based control
> it gives you is really simple and nice to work with.
>
> I think a good project would be to write a Python interface to a Chuck
> VM. Use Python to program a GUI which modifies variables of a Chuck
> run-time.
 
chuck already has its own pure-openGL GUI toolkit, used for things like Audicle, and Tapestrea. i doubt youd get anything similar performance wise with python+canvas-of-choice.

not sure how you program the chuck canvas though. i dont think its actualy in chuck the language?

>
> Anyways, some things to think about. As Paul said, Python can do lots
> of things, but real-time audio is not one of them. Right tool for the
> job, and all... but you have lots of tools available. I recommend
> exploring them.
>
> Steve
>
Received on Tue Feb 6 00:15:13 2007

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