Re: [LAD] basic in-game audio synthesis api?

From: Frank Barknecht <fbar@email-addr-hidden>
Date: Mon Apr 06 2009 - 19:56:16 EEST

Hallo,
Stephen Sinclair hat gesagt: // Stephen Sinclair wrote:

> What about using an external program like Pd or ChucK to design your
> sounds, and just talk to the sound engine using OSC?
>
> (Hm, yes this does seem like my answer for everything these days...)
>
> Anyways, you can run a Pd patch for example without the GUI, or a lot
> of the effects you mention are built into ChucK or SuperCollider as
> well. I find it nice to be able to separate this stuff out of a
> program and have it running in another process, particularly if it's
> going to conflict with a game loop, and allows you to design nice
> audio routines without worrying about headache-inducing system-level
> technical details.

Or you embed Pd: It's done like that in "Spore", which runs a Pd engine inside,
or in RjDj, which is something in between a game and a music software and also
runs Pd embedded.

Advertisment: Here you can find hours and hours of RjDj-user-generated music:
http://rjdj.me Recorded on iPod or iPhone, but many of the RjDj scenes used
there have been made on Linux.

Ciao

-- 
Frank
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Received on Mon Apr 6 20:15:03 2009

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