Re: [LAD] General question: Components of Music Software

From: Lorenzo <lsutton@email-addr-hidden>
Date: Tue Apr 27 2010 - 17:27:12 EEST

Harry Van Haaren wrote:
> Here's my impression of a Granulizer:
>
> Chops a piece of audio up into many little "granules" (segments), ususally
> each granule is smaller than 20ms in duration, and then reorganizes
> these granules to
> form new sounds. There is a method of synthesis based around this
> approach.
In practice grains can be up to 100ms.
Some of the parameters of granulation:
- grain length (1 -100ms, but this )
- grain envelope (the envelope of each single grain, e.g. triangle,
trapezoid, gaussian etc.)
- grain density (can be measured or described in different ways but it's
the number of grains played in a certain amount of time, the more the
grains the 'denser' the sound)
etc.

There are many granular tools out there for linux. I made a
'minimalistic' one with Pd if anyone were interesterd

Best,
Lorenzo

>
> -Harry
>
>
> 2010/4/26 Louigi Verona <louigi.verona@email-addr-hidden
> <mailto:louigi.verona@email-addr-hidden>>
>
> Jorn! Thanks, very informative answer.
>
> What can you say about stuff like this:
>
> 1. vocoder
> 2. grnulizer
> 3. slicer (when a file is sliced into pieces)
> 4. beat matching
>
> L.V.
>
> 2010/4/26 Jörn Nettingsmeier <nettings@email-addr-hidden-hochschule.de
> <mailto:nettings@email-addr-hidden-hochschule.de>>
>
> On 04/26/2010 08:47 AM, Louigi Verona wrote:
>
> > Hey guys!
> >
> > I was wondering about the following.
> > On Windows we have lots and lots of plugins and synthesizers
> and effect
> > racks. On Linux the selection is much less variable.
> >
> > However, am I correct in understanding that the variety of
> the Windows
> > synths and plugins merely means that people take several
> core modules and
> > just rearrange them into different GUIs?
> > Am I correct in understanding that there are only several
> major algorithms
> > for things like filters, delays, reverbs and choruses?
>
> in my view, the situation is mixed. there is a lot of utter
> bullshit
> going on, eqs and "mastering" compressors seem to have the
> greatest
> voodoo factor. then some people sell you simple convolvers as
> oh-so-great emulators of vintage stuff... i think it's
> justified to say
> that these basic building blocks are widely understood, with
> little room
> for ground-breaking improvements.
>
> it's either in great user interfaces or cutting-edge (and
> patented)
> technology that proprietary stuff kicks our collective asses
> (which is
> fine in my book).
>
> there are many truly revolutionary algorithms and interface
> designs that
> have no free software equivalent, nor will they for the forseeable
> future. stuff like ableton live or the waves reverbs come to
> mind, or
> (gasp!) melodyne. or advanced restauration tools like really good
> denoises and declickers. then there's adaptive convolvers that can
> tackle non-linear stuff (like the "liquid" gear marketed by
> focusrite) -
> no ready-to-use free equivalents exist for this. whether you
> need it or
> not is another question. as it stands now, we can't emulate an
> UREI, the
> closed source folks can. but sampo s. is hot on their tracks :)
>
> the audio fundamentals (controlling spectrum, delay, frequency
> response,
> and space), i.e. the basic things you mentioned that you need
> to get a
> mix done, is all there, in varying degrees of usability and
> slickness,
> and i have never looked back.
>
> then again, i'm not tied into a workflow that needs maximum
> efficiency.
> stuff like protools does have its uses - it's hard to envision an
> environment where a seasoned engineer could be faster and more
> productive. but often, all that you get for your money is a
> fake brushed
> aluminum widget with huge, wasteful and incorrectly modelled
> VU meters
> and fake rack ears... caveat emptor.
>
> but in all fairness, open source is covering ground in this
> area, too. :-D
>
> best,
>
> jörn
>
>
>
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Received on Tue Apr 27 20:15:02 2010

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