Re: [LAD] Portable user interfaces for LV2 plugins

From: Olivier Guilyardi <list@email-addr-hidden>
Date: Wed Mar 02 2011 - 20:31:00 EET

On 03/02/2011 06:32 PM, David Robillard wrote:

> Why you are trying to pick apart web UIs in the same email as you're
> arguing where one size does not fit all I don't know... I want a remote
> control that works on any device out of the box. It's about as blatantly
> obvious as anything can be that web is literally the only way to go for
> that, because the browser is actually on those devices. QED.
>
> Do I think /all/ desktop PC hosts and plugin should use it? No. It's for
> "remote control" things (even if not remote). Is GL good? Yes. I sure
> wish I used it for the Ingen canvas. Has anyone actually showed up yet
> who wanted to write a GL UI? No. Unless you're one, talking about it is
> a waste of time.

My Android audio application is GL based. Right now I see things from a host
developer, and am wondering how third-party plugin UIs could integrate into my
app. Plugin support is in my plans. Of course I will generate the UIs by myself
from the ports data, but I think that specific well-design UIs could be nice in
some cases.

It seems to me like we are talking about different things. You give a lot of
importance to remote control, why my concern is "$subject on native hosts". And
you seem to agree that a Web UI is not necessarily adapted for a PC host.

Right now, all my plans for audio software on mobile platforms involve GL and
highly interactive interface. If there was a way to create plugin UIs which are
portable on both desktops and mobile systems, then it could result in plenty of
attractive plugins arriving on Android and others. But this is only important
for fancy UIs. The UI can be generated from ports and groups in other cases as
Paul mentioned. I don't need no HTML stuff for that.

Also, I am mainly brainstorming and sharing some of the knowledge I acquired
while doing mobile development. I don't think that I can really help with the
long-term design choices that you need to make in the context of LV2. But I hope
that sharing my point of view shred a little light :)

--
  Olivier
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Received on Thu Mar 3 00:15:02 2011

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