Re: [LAD] fftw_complex and C++11

From: Aurélien Leblond <blablack@email-addr-hidden>
Date: Mon Jan 05 2015 - 00:16:05 EET

On 4 Jan 2015 22:06, "Paul Davis" <paul@email-addr-hidden> wrote:
>
>
>
> On Sun, Jan 4, 2015 at 4:30 PM, Aurélien Leblond <blablack@email-addr-hidden>
wrote:
>>
>>
>> As far as I can see I have 2 options:
>> - Port the code to the c++11 standard - but you seem to think that's a
bad idea
>> - Compile this plugin with C99 - that's the solution I have in the git
>> at the moment but I get the warning "cc1plus: warning: command line
>> option ‘-std=c99’ is valid for C/ObjC but not for C++ [enabled by
>> default]" and call me pedantic but I don't like warnings!
>
>
>
> C99 is a *C* language standard, not a C++ language standard. There seems
to be some confusion here over what language the code you're trying to
compile really is.
>
> Is it C? Then C99 is appropriate but need a few tweaks. c++11 would not
be appropriate.
>
> Is it C++? Then C++11 is an option but is also relatively new, and so may
or may not be appropriate. C99 is not appropriate for C++ code.
>

The language I'm using is c++, and the standard I have been using so far is
c++11

But I still have this problem with complex numbers, the c++11 and porting
the vocoder from Alsa Modular Synth.

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Received on Mon Jan 5 04:15:01 2015

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