Re: [Just Talk] Re: [linux-audio-user] Why we need graphic designers

New Message Reply About this list Date view Thread view Subject view Author view Other groups

Subject: Re: [Just Talk] Re: [linux-audio-user] Why we need graphic designers
From: Dave Griffiths (dave@pawfal.org)
Date: Tue Jan 28 2003 - 11:58:34 EET


On Mon, 27 Jan 2003 16:39:10 +0100, torbenh wrote
> On Thu, Jan 23, 2003 at 12:39:36PM +0100, Dave Griffiths wrote:
> > > I talked to Robert Henke of Ableton about the philosophy behind their
> > > innovative interface, and one of the most interesting concepts was, that
> > > everything *must* fit into one window. Overlapping or popup-windows are
> > > strictly forbidden in Live, because in a live situation you cannot be
> > > bothered with organising windows on the screen.
> >
> > I *wish* I could figure out a way to do this with ssm. The best way I can
> > think of is to use window placement code from a window manager to more
> > intelligently place the module windows, as AudioMulch does. I guess its not
> > really a solvable problem for a modular, as you can always instance more
stuff.
> >
> > I would really have liked to put the module controls inside the widgets in the
> > patch builder, and thus only have one window to worry about - but some of the
> > module windows are just too big, it makes building patches much more
difficult.
>
> Yes.. and i think that building
> the patch is different from using the patch...
> i think 2 windows are ok for the purpose..

well, after saying that we've gone the one window approach :
http://www.pawfal.org/rubbish/ssmnewgui.png
and it seems to work quite well so far, you can just pop open the modules and
minimise them again. It makes navigating and tweaking complex patches much
simpler. I think gAlan's approach is just as valid though, as you have a
proper gui builder.

dave


New Message Reply About this list Date view Thread view Subject view Author view Other groups

This archive was generated by hypermail 2b28 : Tue Jan 28 2003 - 12:04:24 EET