Re: [linux-audio-user] CPU clock - beware - Solved for now?

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Subject: Re: [linux-audio-user] CPU clock - beware - Solved for now?
From: Chris Pickett (chris.pickett_AT_mail.mcgill.ca)
Date: Thu Jul 22 2004 - 07:49:35 EEST


Malcolm Baldridge wrote:
>>i imagine you'd have a blast at somewhere like this:
>>
>>http://forums.gentoo.org/viewtopic.php?t=5717
>>
>>(there's bad and good advice in there)

> You also tend to be roadkill for subtle/bizarre bugs in the code optimiser
> when you crank it up to maximum levels like that. I instinctively distrust
> that zone, myself.

Grzegorz Prokopski working on SableVM has built this inlinability
testing framework that (if I understand correctly) basically precompiles
each bytecode instruction and executes it, looks for violations of what
gcc promises, and then uses this profile info to generate a final build,
for something like 10 different architectures. Sort of a macro-scale
"we don't trust gcc" approach to optimization :/

> It often looks "noisy" or "simple and inelegant", i.e., hoisting invariant
> stuff to temporary vars which are locally declared so the stack frame usage
> is kept to a minimum, or even better, the # of vars can fit nicely into
> registers. But it ends up compiling to faster-running code than "elegantly
> written" C did.

Just imagine if all the man-hours people put into hinting compilers and
hand-optimizing code were put into developing an optimizing compiler...

Still, I think doing things like reading and writing heap data in bursts
will help you for a long time yet ... not to mention making a single lib
file that simply #include's all of your real source files (I never
understand these builds that compile each C file to an object file
separately, and then link them together -- people tell you to do this
because it _compiles_ faster if you change something ... so what?!?)

> Compilers *ARE* improving... there was a time though when I couldn't rely on
> them to reduce an integer unsigned multiplication/division by a constant
> power-of-2 to a bitshift.

Somebody ought to write a library of slow math workarounds, for cases
where you know you can do it faster using the fast operators, but the
compiler doesn't. Actually, this might exist, I just haven't looked.

Cheers,
Chris


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