[linux-audio-user] Re: Info on recording/DSP techniques

From: Maluvia <terakuma@email-addr-hidden>
Date: Wed Feb 22 2006 - 21:53:17 EET

Thank you Carlo, for that delightful summary of recording/mastering processes!
Definitely worth a cut & paste. :D

And your 'brainstorming' ideas are intriguing.
You one "wild and crazy guy"!

-Maluvia

>Experimentation is your friend... Quick some-up:
>
>* Compressor
>
>Is used to decrease the dynamic range of music. Given a certain peak
>level, the music will sound louder if you compress is. The price is you
>will have less dynamic range. Is used heavily on dancefloor tracks to
>make the sound more aggressive.
>
>* Limiter
>
>Good for shaving off the five or six peaks in a track that keep you from
>making it louder. Similar use than compressor but more radical.
>
>* Chorus
>
>Is used to make one voice sound like several chipmunk voices. (actually
>only several voices, the chipmunk effect can be a side effect)
>
>* Phaser
>
>Is used to make guitars and other instruments sound like 60s space movie
>sound effects.
>
>* Flanger
>A type of phaser that makes the signal sound new-agey... often used to
>make guitars sound more fluid (or by ill-timed guitarists to mask where
>one note starts and the other ends)
>
>* Bode Frequncy shifting
>
>Hey I'd like to know that one myself!
>
>* Filters
>
>Mutes or severely reduces certain frequencies out of a signal.
>
>Low pass: Mutes the higher frequencies and lets the lower ones pass
>High pass: The opposite
>Band pass: Takes a given frequency (band) and mutes whats much lower
> or much higher
>Comb: Like a band pass with lot's of very steep bands
>
>Are often used to make electronic sounds less sterile
>
>* Equalizers
>
>A very weak filter used for fine-tuning the sound of music while
>preserving the basic sound
>
>* Vocoding: Translates a signal into mathematical values with which it
>can be re-constructed later. Altering the signal while it's mathematical
>can change the signal a lot. Extensively used in dance music, especially
>by male producers with high squeaky voices.
>
>
>This is only my own experience that comes from playing with stuff a lot,
>nothing authoritative... As for books I'm not aware of anything on-line
>but studio engineers want fame too sometimes so there's plenty of books
>around on the subject if you don't mind buying one :)
>
>Carlo
Received on Sun Feb 26 20:19:30 2006

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