Re: [LAU] orchestra mixing, reverb, and spatialization

From: hermann meyer <brummer-@web.de>
Date: Wed Feb 11 2009 - 16:01:03 EET

Am Mittwoch, den 11.02.2009, 07:51 -0500 schrieb drew Roberts:
> On Wednesday 11 February 2009 02:47:31 Stéphane Magnenat wrote:
> > > There is another program by the same author of the tap plugins called
> > > reverbed that lets you edit just about every aspect of the reflections.
> >
> > I've already played with it. It is very nice indeed, but it requires
> > handcrafting of all parameters. For instance, one has to specify each early
> > reflection by hand. It would be much more convenient to be able to specify
> > the size of the room, the position and size of the instrument, the position
> > of the listener, and some parameters for the walls ; and let the program
> > compute the corresponding early reflections patterns. It is probably not
> > that difficult to do, as it only requires basic 2D geometry.
>
> This is my dream born of ignorance...
>
> Take a multitrack recording in something like ardour.
> NAME each track.
> Feed all tracks to a plugin that has a graphical representation of a sound
> stage.
> The NAMES (with icons) from the adrour tracks show up from left to right on
> the stage.
> You can grab the icons and drag them about the stage in realtime and hear the
> changes in the output of the plugin.
>
> Thoughts?
>
> drew

That reminds me on glmix, there you have 8 Speakers (8 jack_inputs) in a
3D room and you can move them around in the room.
 http://devel.tlrmx.org/audio/

regards hermann

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Received on Wed Feb 11 16:15:02 2009

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