Am 08.02.2011 17:33, schrieb david:
> Hartmut Noack wrote:
>> Am 08.02.2011 09:15, schrieb david:
>>> Hartmut Noack wrote:
>>>> Am 08.02.2011 08:35, schrieb david:
>>>>> Robin Gareus wrote:
>>>>>> Hi Mike,
>>>>>>
>>>>>> On 02/07/2011 04:40 PM, Mike Cookson wrote:
>>>>>>> For non-realtime (including non-linear, like montage) processing you
>>>>>>> need only plugins (ladspa, lv2, vamp) and some editor like Audacity,
>>>>>>> mhWaveEdit or something other.
>>>>>>>
>>>>>>> For realtime (also called
>>>>>>> non-destructive editing... hm, probably, they are right :) you need
>>>>>>> set of various software, that could be used at one time and be
>>>>>>> connected each to other).
>>>>>>
>>>>>> real-time effects processing and non-destructive editing often go
>>>>>> hand
>>>>>> in hand, but note that
>>>>>>
>>>>>> "non-destructive" means that the original [audio] data will never be
>>>>>> modified. Any edit/effect/modifications are saved as new files (or
>>>>>> remebered as application-settings operating on the original data).
>>>>>>
>>>>>> audio-editors (rezound, audacity, sweep, etc) are usually
>>>>>> destructive:
>>>>>> load file, apply effect, save file -> original file is gone.
>>>>>
>>>>> Audacity is import audio file, apply effect, save project (optional),
>>>>> export in chosen format. It never replaces the original file.
>>>>
>>>> So there is a major dfference between audiofiles, you have imported
>>>> and audiofiles, you have recorded with audacity -- correct?
>>>
>>> No, I never have. I usually use JACK, and have never been able to make
>>> Audacity work with JACK. I've only done the following things with
>>> Audacity:
>>>
>>> 1. Import 16 tracks of 32-bit WAV files (recorded on another machine
>>> from my church band's Firewire interface using some Windows software)
>>> and do basic mixing.
>>>
>>> 2. Trim and cleanup voice audio recordings made on my PDA.
>>>
>>> 3. Trim and convert wave files recorded using jack_capture.
>>>
>>> 4. Pitch shift prerecorded MP3s if needed for band members who play
>>> solely by ear (if the recording's in Eb and we're playing it in D,
>>> they're lost).
>>>
>>> If you have the time and brains needed to learn Ardour, go for it!
>>>
>> I think it is a myth, that Ardour is too complicated to learn for a
>> beginner.
>
> Perhaps it's a myth for others. I responded only from my own experience.
>
> There are plenty of folk here who use Ardour and do wonderful things
> with it. Advanced features? I couldn't tell an advanced feature from a
> basic feature. I couldn't even figure out to simply record anything with
> it, and Ardour's "automagic" setup didn't seem to include that connection.
New Project -> add stereo-track -> arm it for recording -> klick the red
record-button in the upper left play-control.
Here is another little trick that may be helpfull for beginners:
SHIFT+E pops up the Mixer-channel of the active track. Klick around in
it to solve most of the problems and answer most of the questions that
may arise for a beginner in Ardour. Such as from top to bottom:
- where is my sound-card input signal going to?
- where are these plug-ins and how and where can I insert them?
Do not get me wrong: Ardour IS in fact not the most simple of the
beasts. But the comparably little effort to get it under controll brings
a lot of benefits that are must haves for serious audio-work. The most
prominent are realtime-mix/FX and automation.
What good is a simple interface if it does not give you the possibility
to set the parameters of an EQ *while* you hear, what you do.
As I switched from Windows 98 and Samplitude to Linux 2.4 I tried all
audio-editors available for Suse 7.3 and the only one that I found to be
worthwhile was SND. Shortly after that I heared word from Ardour that
was a legend that time. Only installable by wizards that know how to
compile komplex software from source and only runable with the magickal
jack, who needed an even more magical rt-kernel.
I worked for months until I had this Ardour-thing running and from that
very point I knew, that I would never again install a dual-boot system.
> No insult to Ardour, I'm no audio techno whiz. I figured I'd wait til
> Ardour 3 is released and I have the time to learn it.
>
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Received on Wed Feb 9 04:15:02 2011
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