Re: [LAU] Linux programs for creatiing/manipulating sound effects

From: Mike Cookson <cook60020tmp@email-addr-hidden>
Date: Thu Feb 10 2011 - 13:14:30 EET

Tue, 08 Feb 2011 08:50:47 +0100 ÐÉÓØÍÏ ÏÔ Hartmut Noack <zettberlin@linuxuse.de>:

> Am 08.02.2011 08:35, schrieb david:
> > Robin Gareus wrote:
> >> Hi Mike,
> >>
> >> On 02/07/2011 04:40 PM, Mike Cookson wrote:
> >>> For non-realtime (including non-linear, like montage) processing
> you
> >>> need only plugins (ladspa, lv2, vamp) and some editor like
> Audacity,
> >>> mhWaveEdit or something other.
> >>>
> >>> For realtime (also called
> >>> non-destructive editing... hm, probably, they are right :) you
> need
> >>> set of various software, that could be used at one time and be
> >>> connected each to other).
> >>
> >> real-time effects processing and non-destructive editing often go
> hand
> >> in hand, but note that
> >>
> >> "non-destructive" means that the original [audio] data will
> never be
> >> modified. Any edit/effect/modifications are saved as new files (or
> >> remebered as application-settings operating on the original data).
> >>
> >> audio-editors (rezound, audacity, sweep, etc) are usually
> destructive:
> >> load file, apply effect, save file -> original file is gone.
> >
> > Audacity is import audio file, apply effect, save project (optional),
> > export in chosen format. It never replaces the original file.
>
> So there is a major dfference between audiofiles, you have imported and
> audiofiles, you have recorded with audacity -- correct?
>
> >
> > It IS destructive in that it applies the effect to its imported copy of
> > the original audio. But that doesn't effect the original file unless
> you
> > chose to export to the same location in the same format with the same
> > filename.
> >
>
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When they say about desctructive / non-destructive editing, they usually mean way of audio data editing, not what happens with files, where processed data are stored.
About differences between loaded and saved data - with Audacity you can export to the same file, as loaded from. And in mhWaveEdit (as much as all other) - "Save As" action is still there.
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Received on Thu Feb 10 16:15:02 2011

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