Re: [LAU] How can we convert money to fixing bugs in software?

From: Paul Davis <paul@email-addr-hidden>
Date: Sat Jul 21 2012 - 14:31:51 EEST

just FYI that particular bug in seq24 has been fixed, and a patch has
been posted in at least one location. the problem is that it has not
been picked up by whoever is maintaining seq24.

On 7/21/12, renato <rennabh@email-addr-hidden> wrote:
> Hi, I was wondering, what can we non-dev users do when our favorite
> piece of FOSS software is lacking a little feature, but one that makes
> the software for us of little or no use?
>
> I'm thinking of seq24 not working, since a year or so, with JACK
> Transport - which for an app like seq24 makes it almost useless. It
> really itches me and I'd like to do what's in my power to help fix it.
>
> I was thinking, since this would be (I think) a few hours of devs
> work, couldn't I/we raise some money to pay a dev to do it? How would
> I/we do it?
>
> In long term thinking, we could have a site where users propose a bug,
> devs name a price for it, and when the money raising reaches that
> quantity, the dev starts to work on it and when he fixes it he recieves
> the money. Basically a mix of kickstarter and amazon's mechanical turk.
>
> I think this could work quite well for such bugs, which often appear in
> awesome but semi-abandoned software (freewheeling and kluppe for
> example come to [my] mind). I totally get that the original devs may
> have lost interest and moved on in life, but being FOSS, the code is
> there and maybe a few paid hours of a dev could get it working/add a
> basic feature you really need.
>
> Thoughts?
>
> renato
>
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Received on Sat Jul 21 16:15:02 2012

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