Re: [linux-audio-dev] ladspa xml gui

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Subject: Re: [linux-audio-dev] ladspa xml gui
From: Paul Barton-Davis (pbd_AT_Op.Net)
Date: Fri Dec 08 2000 - 01:41:02 EET


>The problem with vectors though is you loose the pixmap stuff, unless you
>scaled the pixmaps like xmms (yuck). One thing I was wondering, a while
>back there was lots of experimentation with fractals on images where they
>were originally blocky because of upsizing. Anyone seen anything on
>this. The examples I saw were great.

you'll get fractal resizing into a LADSPA gui backend over my dead
body :)

>I don't like the idea of multiple interfaces, but what about parameter
>sets. You could group parameters into named groups, and then within the
>plugin GUI can select which sets you want to see. For instance, the
>default being 'standard' then have other portions that can be turned on
>or off like 'advanced' 'experimental' that way things can be organized in
>some way. There way already be stuff for this, but I like control groups
>for organizational purposes. Maybe I am missing the point altogether :)

This is not a terrible idea by any means, but it may complicate things
a lot, and we must remember the "S" in LADSPA.

>Can someone explaing how XML is used? Is it like HTML where the developer
>of the plugin writes .XML code to describe a basic interface and then the
>application loads the plugin and uses the XML info to make a GUI for it?

thats a pretty excellent summary. certainly more concise than mine
would be :)

--p


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