Re: [linux-audio-dev] User Interface

New Message Reply About this list Date view Thread view Subject view Author view Other groups

Subject: Re: [linux-audio-dev] User Interface
From: Richard Guenther (rguenth_AT_tat.physik.uni-tuebingen.de)
Date: Fri Jul 27 2001 - 18:08:31 EEST


On Fri, 27 Jul 2001, Patrick Shirkey wrote:

> Richard Guenther wrote:
> >
> > Well, people dont stop development on their apps they worked on for
> > one and a half year - this will not happen.
> >
>
> Both you and Paul feel the same way on that topic. I don't hold it
> against you either.
>
> I would like to add that I feel it is the ideas that are more important
> than the individual apps. Each one has different strong points. Things
> progress so much faster with the sound editors if we combined these
> ideas.

I dont think we differ in ideas - its mainly implementation and taste.

> That is where the true value of the Gimp lies. It's not the useful gui
> design but the fact that the code can be extended in so many ways and is
> constantly evolving. It also serves as a focal point for a large
> community of multimedia specialists.
>
> Unless I'm mistaken there are three editor projects that have been
> designed to allow for many kinds of gui toolkits. Some would say skins.
> This is a very good idea. Seperate the gui from the guts and we have a
> very portable editing app.

Yes - this was one main focus with glame - have the backend seperated
from the GUI. But this now slowly bites us, as f.i. in designing an
_interactive_ GUI, like dragging the playing-marker around and have
the sound follow it - this is absolutely impossible (err, ok, not really,
but then the seperation is no longer) to do with a clean, seperated
concept (that didnt think about this usage before).

> The library of useful ideas for each project are reasonably sized but
> nothing as extensive as the code base for win or mac editors. But if we
> had combined them all from the start then we would already have a very
> strong editing suite. How unrealistic is it? Is that posibility just too
> fantastic?

Its realistic - but you have to think about how much discussion goes on
f.i. here on the list about implementation/design issues - I suppose
I wont be able to work on the same project as Paul :) For well designed
and consistent stuff the Basaar model doesnt really work.

> No-one has to stop working on their specialist project unless they want
> to. What I want to know is why is it so difficult for the people making
> the editing software to cooperate? It's the ideas that are most
> important. What does it matter if you run your own medium sized cvs tree
> or if you contribute to a large universal tree? In fact now that I think
> about it you would probably get more recognition if you contribute to a
> large code base. Of course it will probably mean more concessions but
> then if it is really good you just have to prove it.

You'll get into big troubles if you dont have one (or say very few)
strong and accepted leaders of such a project. And usually all people
feel like being one of those :) (me too)

Richard.

--
Richard Guenther <richard.guenther_AT_uni-tuebingen.de>
WWW: http://www.tat.physik.uni-tuebingen.de/~rguenth/
The GLAME Project: http://www.glame.de/


New Message Reply About this list Date view Thread view Subject view Author view Other groups

This archive was generated by hypermail 2b28 : Fri Jul 27 2001 - 18:08:58 EEST