Re: [linux-audio-dev] multitrack and editor separate?

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Subject: Re: [linux-audio-dev] multitrack and editor separate?
From: n++k (knos_AT_free.fr)
Date: Sun Oct 28 2001 - 12:42:22 EET


[n++k <knos_AT_free.fr>]
| may i interrupt?
|
| | of and interaction with visual 3D objects. The ability to prototype
| | a usable app quickly, actually use it, then have the option of further
| | streamlining certain parts of the app in C/C++ is very "natural" with
| | gigahertz++ boxes these days.
|
| merci.
|
| sir you have no clue.

hmm ok my quoting wasn't appropriate, the 'no clue' comment refers to:

| | Not at all. You would be aware of OpenGL. It is far more sophisticated
| | than Audour may ever be... it exists to facilitate both presentation

OpenGL, far from being sophisticated.

--
  n
++k


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