Re: [linux-audio-dev] ".mid" files playing in Linux games

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Subject: Re: [linux-audio-dev] ".mid" files playing in Linux games
From: Dave Robillard (drobilla_AT_connect.carleton.ca)
Date: Mon Feb 02 2004 - 18:56:36 EET


On Wed, 2004-01-28 at 15:52, Dominic Genest wrote:
> Mine are rather "piano only", classical-like, songs. Those usually sound
> better with midi sequencers.

Compose in MIDI and use fluidsynth - it's literally designed for this
sort of thing (embedding in a game) as someone's already pointed out.

You can get some pretty respectable sounding piano soundfonts from
hammersound.net, many of them barely a few megs. (Soundfonts are still
around from the AWE-with-little-RAM days, so they're optimized to be as
small as possible. I have a ~240k piano here somewhere that you could
get away with in a mix)

-Dave


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