Re: [linux-audio-dev] OSC for GUI-Engine communication

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Subject: Re: [linux-audio-dev] OSC for GUI-Engine communication
From: Paul Davis (paul_AT_linuxaudiosystems.com)
Date: Tue Jul 27 2004 - 19:33:56 EEST


>I'm writing an audio engine that will communicate with the outside world
>exclusively via OSC (and perhaps MIDI, but I digress..) It's much more
>generic, but for the sake of argument let's say the engine is a synth
>and it needs to talk to a GUI.
>
>I need realtime appropriate performance for parameters, and two-way
>communication (though the synth -> GUI is really simple and not
>performance critical - error reporting etc.)

so lets just say thats its basically identical in all gross ways to
jesse chappell's latest incarnation of sooperlooper, which uses OSC to
connect an out-of-process GUI to the sooperlooper jack client engine,
and also does MIDI->OSC bridging from an ALSA sequencer port. it works
great. it uses liblo.

>The question is, which implementation is best? All I can find is
>Steve's liblo, libosc++, and the 'official' OSC kit. What are the

afaik, libosc++ just wraps the sdk distributed by stanford. and that
sdk is just a total nightmare. the 2nd worst code i have ever
read. use liblo.

--p


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